For my final project idea I want to design a game that incorporates both RPG elements and RTS elements. I would want it to be have a similar play style to Dragon Age, but with a skeleton elements of RTS. I want to flesh out all my story ideas for how the game will flow and how to connect RPG and RTS smoothly. Right now my plan is to have the decisions you make effect how a war is progress. Your job is to also control all the forces from a parchment map. You will also control what supplies go where and use diplomacy. I’d also like to create a cover for the game, and maybe make a screen shot or two.